Analytic Spectral Integration of Birefringence-Induced Iridescence
Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering, 2019)
Presented at EGSR 2019
Light Transport in a Multi-Layered Microfacet Model
Microfacet BRDFs became very popular in real-time (and otherwise) rendering in recent years, with Epic and Disney jumping on the bandwagon as well, due to their physical-based origins, performance and plausibility.
Dense Voxelization into a Sparsely Allocated 3D Lattice
Sparsely allocated (partially resident) textures are exposed through an OpenGL extension (GL_ARB_sparse_texture), allowing us to allocate virtual textures as a portion of the GPU’s virtual addressing space, and commit to physical memory only specific pages as needed.