My research interests reside between the realms of computer graphics and computational electrodynamics. I currently work on physical light transport, which we introduced in SIGGRAPH 2021. Physical light transport aims to simulate the physical behaviour of partially-coherent light in complicated environments, in an accurate but computationally-tractable manner.
I would like to realize a cohesive computational theory that is able to propagate partially-coherent light globally throughout a scene, predict the optical response induced by interaction of that light with matter and how these interactions affect the properties of light. Beyond the applications to realistic rendering in movies and multimedia, this work aims to address the more general challenges of the study of propagation of electromagnetic waves in complex settings, such as: analysis and simulation of radar, WiFi and cellular signals in urban environment, non-optical imaging with such waves, non-line-of-sight imaging and more.
Please see the research overview page for further discussion of my research.
I received my M.Sc. degree in mathematics and computer science from Weizmann Institute of Science, Israel, under the supervision of Professor David Harel. My M.Sc research centred on efficient execution and distribution of formally-verifiable software paradigms. Previously, I was a rendering engineer working on CRYENGINE, a leading game- and rendering-engine, and HUNT, a successful AAA video game. Beyond my active research I am also interested in real and complex analysis, classical electromagnetism and quantum mechanics. In my free time, I go hiking to some of the farther reaches of our extraordinary planet, powerlift, read books and play video games.
I am involved in the SIGGRAPH Research Career Development Committee. We would like to help young researchers in making their first steps in becoming active members of the computer graphics scientific community If you are passionate about computer graphic research and lack traditional support frameworks, I will be happy to have a chat and help as I am able.
Towards Practical Physical-Optics Rendering
Two-Mirror Compact System for Ideal Concentration of Diffuse Light
Rendering of Subjective Speckle Formed by Rough Statistical Surfaces
Physical Light-Matter Interaction in Hermite-Gauss Space
A Generic Framework for Physical Light Transport
University of California, Santa Barbara
Ph.D. Computer Science
Weizmann Institute of Science
M.Sc. Mathematics and Computer Science