I hold a computer science Ph.D. from the University of California, Santa Barbara. My research interests reside between the realms of computer graphics and computational optics. I currently work on physical light transport, which serves as a bridge between rendering and wave optics.
I would like to realize a cohesive computational theory that is able to simulate the wave-optical behaviour of light in real-life, complex scenes and environments. Beyond the applications to realistic rendering in movies and multimedia, this work aims to address the more general challenges of the study of propagation of electromagnetic waves in complex settings, such as: analysis and simulation of radar, signal coverage, simulating optical and non-optical sensors, imaging and so on.
I received my M.Sc. degree in mathematics and computer science from Weizmann Institute of Science, Israel, under the supervision of Professor David Harel. My M.Sc research centred on efficient execution and distribution of formally-verifiable software paradigms. I was a recipient of the NVIDIA Ph.D. fellowship 2022-2023. Previously, I was a rendering engineer working on CRYENGINE, a leading game- and rendering-engine, and HUNT, a successful AAA video game. My general research interests are optics, computer graphics, electromagnetism and quantum mechanics. In my free time, I go hiking to some of the farther reaches of our extraordinary planet and weightlift.
Towards Practical Physical-Optics Rendering
Two-Mirror Compact System for Ideal Concentration of Diffuse Light
Rendering of Subjective Speckle Formed by Rough Statistical Surfaces
Physical Light-Matter Interaction in Hermite-Gauss Space
A Generic Framework for Physical Light Transport
University of California, Santa Barbara
Ph.D. Computer Science
Weizmann Institute of Science
M.Sc. Mathematics and Computer Science