I am a Computer Science Ph.D. student at the University of California, Santa Barbara, advised by Professor Lingqi Yan. My research interests lie at the intersection between computer rendering and computational photonics. My aim is to reproduce the complicated interaction between light and matter in an accurate and computationally tractable fashion, with current work focusing on physically- and mathematically-rigorous approaches to partially-coherent light transport and reproduction of material appearance. Additional areas of interest include electrodynamics, real and complex analysis.
I hold a M.Sc. degree in Mathematics and Computer Science from Weizmann Institute of Science, Israel. Previously, I was a member of the rendering team working on CRYENGINE, a leading game- and rendering-engine.
Looking for active collaborators, feel free to contact me.
Publications
Teaching
UCSB | Winter 2021 | CMPSC 40 (undergraduate) — Foundations of Computer Science |
UCSB | Summer 2020 | CMPSC 40 (undergraduate) — Foundations of Computer Science |
Education
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University of California, Santa Barbara
2019 - present
Ph.D. Computer Science -
Weizmann Institute of Science
2015 - 2017
M.Sc. Mathematics and Computer Science -
Open University of Israel
2011 - 2015
B.Sc. Mathematics and Computer Science
Archive
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Aug 2019
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Jul 2019
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Jun 2018Article: Fast, Shared, Upgradeable Mutex
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Oct 2016
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Sep 2015
Contact
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