Joining the University of Waterloo as Assistant Professor in Summer 2023 (expected)
My research resides between the realms of computer graphics and computational optics. I currently work on physical light transport, which serves as a bridge between rendering and wave optics. I would like to realize a cohesive computational theory that is able to simulate the wave-optical behaviour of light in complex, real-life scenes and environments. One use case would be simulating how different sensors (imaging or non-imaging; optical, IR, RADAR, and so on) perceive the environment. For example, a self-driving car on the road. Accurate simulation of the car's sensors would allow us to generate data for testing, validation, and training, in a safe, virtual setting.
My general research interests are ray and wave optics, light transport and rendering.
I will be looking for PhD and MSc (thesis-track) students starting Fall 2024.
I hold a computer science Ph.D. from the University of California, Santa Barbara. My Ph.D. advisor was Ling-Qi Yan. I was a recipient of the NVIDIA Ph.D. fellowship for 2022-2023. I received my M.Sc. degree in mathematics and computer science from Weizmann Institute of Science, Israel, under the supervision of Professor David Harel. My M.Sc research centred on efficient execution and distribution of formally-verifiable software paradigms. Previously, I was a rendering engineer working on CRYENGINE, a leading game- and rendering-engine, and HUNT, a successful AAA video game. In my free time, I go hiking to some of the farther reaches of our extraordinary planet and weightlift.