I am a Computer Science Ph.D. student at the University of California, Santa Barbara, advised by Professor Lingqi Yan. My research interests lie at the intersection between computer rendering and computational photonics. My aim is to reproduce the complicated interaction between light and matter in an accurate and computationally tractable fashion, with current work focusing on physically- and mathematically-rigorous reproduction of material appearance and rendering of complex optical phenomena. Additional areas of research and interest include light transport, electromagnetism, quantum mechanics and real and complex analysis.
I hold a M.Sc. degree in Mathematics and Computer Science from Weizmann Institute of Science, Israel. Previously, I was a member of the rendering team working on CRYENGINE, a leading game- and rendering-engine.
Looking for active collaborators, feel free to contact me.
Summer 2020 - UCSB CS40 Foundations of Computer Science (Propositional and predicate logic, set theory, proof techniques, functions and relations, counting, mathematical induction and recursion)
University of California, Santa Barbara - Ph.D. Computer Science
2019 - present
Weizmann Institute of Science - M.Sc. Mathematics and Computer Science
2015 - 2017
Open University of Israel - B.Sc. Mathematics and Computer Science
2011 - 2015
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