I am a Computer Science Ph.D. student at the University of California, Santa Barbara, advised by Professor Lingqi Yan. My research interests lie at the intersection between computer rendering and computational photonics. My aim is to reproduce the complicated interaction between light and matter in an accurate and computationally tractable fashion, with current work focusing on physically- and mathematically-rigorous approaches to partially-coherent light transport and reproduction of material appearance. Additional areas of interest include electrodynamics, real and complex analysis.

I hold a M.Sc. degree in Mathematics and Computer Science from Weizmann Institute of Science, Israel. Previously, I was a member of the rendering team working on CRYENGINE, a leading game- and rendering-engine.

Looking for active collaborators, feel free to contact me.

Teaching

Summer 2020 - UCSB CS40 Foundations of Computer Science

Education

  • University of California, Santa Barbara
    Ph.D. Computer Science

    2019 - present
  • Weizmann Institute of Science
    M.Sc. Mathematics and Computer Science

    2015 - 2017
  • Open University of Israel
    B.Sc. Mathematics and Computer Science

    2011 - 2015

Contact

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